![]() Challenge Mode remixes gameplay segments from all six games, with plenty of scaling difficulty objectives for experienced players to conquer yet serving as a good starting point for new players, too. In addition to the six Mega Man games, Mega Man Legacy Collection features new ways to experience the classic games with the Museum Mode and new Challenge Mode. Mega Man Legacy Collection will feature all six games and more! Featuring faithful reproductions of the series’ origins with the original six Mega Man games, the Legacy Collection will remind long-time fans and introduce newcomers to what made Mega Man such a popular and iconic character. ![]() If this is where the future of Mega Man games are headed, I think I'd rather go back to the games before it.About This Game Mega Man Legacy Collection is a celebration of the 8-bit history of Capcom’s iconic Blue Bomber. ![]() The whole game just seems forgettable and it makes me sad. I played it like back in 2018, but I can't even remember what it was. I mean it comes in handy only about 9 or 10 times in the game, but I found myself trying not to use it most of the time. Oh right, the gear system, It's there I guess. You would think that Capcom would have more respect for it's flagship mascot, but this was apparently a budget title and it shows pretty regularly. I don't even think Mega Man 10's Hard mode was that brutal. One difficulty just makes you start the stage over. It's not even a difficulty selection, because all the game modes past Easy are don't even alter the difficulty one bit it just makes energy pellets drop less and less. that must be why I hate him so much.įor some strange reason Mega Man 11 yet again ditches the fixed difficulty we experienced in 9, instead opting for a Difficulty Selection menu (laughs). ![]() Speaking of which, 11 is absolutely worth your money to get and play. The game also has a few additional modes and challenges that will even given a veteran Mega Man player a run for their money. Speed mode is far more versatile tho, giving Mega Man the ability to slow down enemies, platforms, environments, and the like to the point that sometimes it's just better to use speed mode for harder parts of the level compared to on a boss.Really Mega Man 11 is a wonderful edition to the Mega Man franchise, and honestly with how careful they craft the Mega Man games, I'd say the classic series has been pretty great since Mega Man 9. Power mode is useful for powering up your weapons, and can really help take down bosses and enemies super fast. Using said gears you can go into a power mode or speed mode. 11 also has a super new and honestly welcomed addition to the gameplay, GEARS. The personality of each robot master is fun to see, and the weapons not only reflect them, but are useful to boot. Altogether though, the game has a nice ending that wraps such a conflict in a neat bow and gives at least some sort of pay off that I honestly don't think any other Mega Man game pulled off before it.Mega Man 11's core gameplay is thankfully the same robust jumping and shooting that we have grown to love from the blue bomber. While it is a bit odd that it took so long to find out this lore bit, let alone through a dream Wily had, feels a bit like an ass pull, but honestly a lot of inventing just be that way. Light caused him to be a villain, no joke.Okay, but like why am I rambling about the personal conflicts of 2 **** scientists? Well largely because that is the core of this game's story, and while Mega Man is super scarce on lore any that it gets is always an interesting element that resonates throughout the series. Wily is honestly a victim of circumstance, and Dr. Wily broke up, as a team and sudden headcanon lovers, is the fact that neither side wanted to hear the others ideas and the board picked Light's over Wily's. Legitimately the fact this opens up on the reason why Dr. Light, he is a horrible inventor that doesn't care about the laws of robotics. As always something that must be stated is **** Dr.
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